Ash
Mage
Wise Teacher
The name's Ash. Housewares.
Posts: 35
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TI MUD?
May 1, 2005 21:47:04 GMT -5
Post by Ash on May 1, 2005 21:47:04 GMT -5
I was just thinking... (slap me for doing such a horrid thing) but thought (slap) that the major problem with TI was the time constraint, but you can't have a PBeM without it! So I thought, how can you play TI without having so many people having to run around. Then I thought an Old School (tm) thought! I know! How 'bout we have an old-fashioned text-powered MUD (multi-user interface), create planets, places in them, have traditional characters run around trying to build up stuff, and kill things. Hey, it's worth a shot, I just wish I knew a place where I could steal some code to adapt...
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TI MUD?
May 1, 2005 22:08:56 GMT -5
Post by Big Brother on May 1, 2005 22:08:56 GMT -5
I never played MUD's, but a TI mod might be amusing. A quick Google search came up with no useful links in the first couple pages, however. You'd think someone would have come up with a basic MUD engine with a database you can add terms and stats for weapons, monsters, locations, and so forth to...a really nice idea would be one that can just harvest such data from an EXCEL spreadsheet or something...
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TI MUD?
May 3, 2005 13:24:39 GMT -5
Post by Lorpius Prime on May 3, 2005 13:24:39 GMT -5
Hmmm, I know there are some make-your-own-MUD programs out there, but I can't remember any of them, blast it. I'll see if I can't find any.
But I have to ask, wouldn't making TI into an on-line game take away a lot of the role-playing and story-telling elements that make TI great?
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TI MUD?
May 3, 2005 21:33:11 GMT -5
Post by Big Brother on May 3, 2005 21:33:11 GMT -5
Well, single-player computer games like Civ2, Empire Deluxe, Victoria, and so forth all lack the role-playing and story-telling factors that made The Spectrum Wars so much fun...but they're still a lot of fun to play.
And didn't a lot of MUD's have elements of the old text-adventure games, anyways?
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